Nine times out of ten, players are treated to the same clip over and over: some dude aiming down sights as they blindside two or three opponents, gunning them down in rapid succession. In Call of Duty: WWII the results are far worse, to the point that Sledgehammer should just remove the system entirely. Despite some improvements over the past year, it doesn’t always produce the best results, sometimes shunning heroic feats in favour of tedious Bastion and Torbjorn clips as they stand there, unmoving, pumping out huge amounts of damage over a short period. In other words, it’s a complete rip-off of Overwatch’s ‘Play of the Game’.īlizzard’s insanely popular shooter will take a snapshot of the best play, highlighting perfectly executed ultimates and multi-kills. Instead, what irks me is the new ‘Bronze Star’ system.Īt the end of each round, players are treated to a brief clip – a replay that is meant to showcase some daring feat or stand-out moment. After years of wading through the toxic mire of video game monetisation it’s fair to say that I’ve built up a resistance. It all links back to the growing presence of microtransactions in AAA games and publishers trying to increase player spending with some attempts more brazen than others.įor me, the worst new feature in Call of Duty is something far more trivial. The fact that these drops occur in a social space with other players watching the crates pop open has also raised concerns. Some of these additions are proving more contrarversial than others – You’ve probably already seen clips of WWII’s loot boxes, dropping onto the shores of Normandy beach before spewing out a handful of cosmetics and XP boosts. Sledgehammer has stripped the multiplayer experience back to its roots, before adding some fresh ideas of its own including a brand new social space and class-like Divisions. In fact, it’s the most fun I’ve had playing the series online since Black Ops back in 2010. I’m digging Call of Duty: WWII’s multiplayer.
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